Remote job
Full time
Available now
I develop the core features of game engines including grphics, phisics, particle systems, AI system, scripting system and basic controls optimized for touchscreens
Build Engineering and UI Automation of localized software products, project specific software development Bug fixing using SDL Passolo Resource Editor, Software development using Microsoft Visual C# 2005/2008/2010 UI Automation using Borland SilkTest, Ranorex Studio
Bachelor's degree