Worked in different types of companies: in-house production, outsourcing, game industry.
Managed different kinds of teams: internal, distributed, extensions, mixed.
Experience managing people of different qualifications and seniority: from Trainees to Seniors and Architects, From UX and Artists to Tech Support engineers.
Qualifications: – iOS development – Multiple team leadership – Project and Program management – Product management – UX
Creating and supporting iOS apps. Techs: Swift 4, Firebase, Realm.
iPhone client for Atlassian Jira, focused on Jira Server. Swift, REST API.
Getting "turnkey" development done for mobile clients - iOS and Android (C++ and DAVA Framework)
Working close with Producer on setting delivery dates and feature scope per iteration
Taking Product Ownership in non-game related areas of the mobile client, assisting Producer with micro-decisions about issues
Supporting build and delivery environment for interim, preview and release builds
My responsibilities: - to be the heart and soul of the project, know each tiny detail about a piece of functionality or a bug
generate the impulse, which keeps everyone in the team interested and moving, act as a Scrum Master
guide my team through ambiguity and remove obstacles on their way - keep QA processes on the proper level
be the Apple expertise medium for the team
help investigating issues, maintaining CI server, ensuring that developers are not distracted from their main work
Technologies: - iOS (native) - Mac OS X (native and legacy) - Web 2.0 (Python, PHP, Flex, Drupal)
Master's degree, Applied Mathematics Faculty